LCN :: Cossacks game League Forum Index



Back to LCN / Назад на LCN  
 
 FAQ  •  Search  •  Search members  •  Forum rules   •  Register  •  Profile  •  Log in to check your private messages  •  Log in
 Cossack 3 Rebalance - The Force Awakens v1.0 (engl) View next topic
View previous topic
Post new topicReply to topic
Author Message
[NMA]^InS^
LCN: Top 50 player



Joined: 20 Apr 2008
Posts: 1498
Location: Russia

PostPosted: Thu Dec 29, 2016 19:54 Reply with quoteBack to top

Hello. This is a new test version of the balance in Cossack 3.

uploaded : https://yadi.sk/d/hY2leiMl35pKBG

Installer : Transfer in 'mods' in the game folder.
Open mod manager. Click to The Force Awakens => play

Join to Discord : https://discord.gg/J4SaG9a
for discussion and research players

I. Are common

1) Added new map size
for games 1-1/2-2 256х256
for example, standart map size was 320х320

2) Food consumption for units decreased by 100%.

3) Peasant gathering spots
wood 2(was 1)
stone 4(was 3)
food 3 (was 2)

4) Upgrade (+100% stone gathering)
Cost changed : 1250 gold, 2500 iron from 1250 gold, 3000 iron


5) Now an upgade (+200% stone gathering) unlocks AFTER upgrade (+100% stone gathering)

6) New upgrade added (+150% wood gathering)
New upgrade unlocks after (+100% wood gathering) upgrade
Cost : 10000 food, 1000 gold, 5000 iron.

7) Added an upgrade (+300% mine efficiency)
Available ONLY in 18th century. Cost : 50000 food, 11000 gold, 6500 iron.
Notice: that upgade stacks with upgrade in mines that have an upgrade (+100% efficiency) and total result will be +400% efficiency

Cool Added 4 upgrades for speed of production mines. +25% each.
In Town Hall.

_________________
NeXt>>>>>>>>>>>>>

http://www.youtube.com/watch?v=zqHfser_9_s - это я!
http://www.youtube.com/watch?v=o04Kqp6GyWM - а вот я и мой дружбан

Last edited by [NMA]^InS^ on Fri Dec 30, 2016 6:09; edited 2 times in total
 
View user's profileSend private messageICQ Number
[NMA]^InS^
LCN: Top 50 player



Joined: 20 Apr 2008
Posts: 1498
Location: Russia

PostPosted: Thu Dec 29, 2016 19:59 Reply with quoteBack to top

II. Building

1) Mill
Upgrade cost changed "improve grain crops storage +250% harvesting"
Cost : 25600 food, 2900 gold, 3350 iron.

2) Barracks, 17th Century
Population limit added has changed: now adds 250 limit instead 150
Barracks cost has changed.
First barracks 17th century cost : 100 wood, 100 stone, 200 gold.
Second barracks 17th century cost : 700 wood, 700 stone, 2100 gold. (temporary solution)
Third barracks 17th century cost : 4900 wood, 4900 stone, 14700 gold. (temporary solution)
Fourth barracks 17th century cost : 50000 wood, 50000 stone, 30000 gold.
The price of the fourth barracks of the 17th century is the limit value for all buildings same type


3) Mine
Changed price to increase level of mines.


4) Storehouse
Building cost has changed. Building time reduced by 50%.
Changed price. Same too Cossack Back to War.

5) Town Hall(temporary solution, instead of mines upgrade)
Population limit added has changed: now adds 200 limit instead 100

Added 4 upgrades for speed of production mines. +25% each.


6) Barracks 18th Century

Population limit added has changed: now adds 200 limit instead 250
building time has changed to "much less"

7) Stable
Built time has changed to 700
Building cost has been changed
1500 wood, 1500 stone, 1000 gold.


Cool Cathedral
Cost changed
700 wood,700 stone, 300 iron.

_________________
NeXt>>>>>>>>>>>>>

http://www.youtube.com/watch?v=zqHfser_9_s - это я!
http://www.youtube.com/watch?v=o04Kqp6GyWM - а вот я и мой дружбан
 
View user's profileSend private messageICQ Number
[NMA]^InS^
LCN: Top 50 player



Joined: 20 Apr 2008
Posts: 1498
Location: Russia

PostPosted: Thu Dec 29, 2016 20:02 Reply with quoteBack to top

III. Unit's

1. Cavalry of the 17th century(Turkey and Ukraine NOT included)
The speed of construction of the cavalry of the 17th century increased by 30%, except Poland, they have only 10% increase.

Build time of some units
Reiter 25
Dragoon 17th c. 28
Croat (aus) 18
Mameluke 12
Tatar 14
Spakh 10
Light reiter (poland) 12


2. Attack speed of shooting units has been reworked

Stage I (top)

Dragoon 18th century(mercenary)
Serdiuk
Highlander

Stage II (Fire rate+35%= Stage I)

Mousketeers 17th century(all)
Mousketeers 18th century(standart)
French chasseur and austrian pandur
All grenadiers
Dragoon 17th century
Dragoon 18th century(so and French dragoon 18th)

Units not touched(in question)
Mousketeer 18th century(Prussia)
King's mousketeer(France,17th c.)

Mousketeer 18th century(Denmark) - unique, see paragraph 4

3. Fire range of shooting units has been reworked.

Stage I (top)

Serdiuk
Mousketeer 18th c. (prussia)

Stage II

Dragoon 18th c.
Dragoon 17th c.
Mousketeer 18th c.(standart)
All grenadiers

Stage III

All mousketeers 17th century
Highlander
Dragoon 18th century(mercenary)
Chasseur(france)

4. Mousketeer 18th century(Denmark) - uqiue, reworked

Fire rate - lowest
Fire range - highest

5. Dragoon 18th c.(mercenary)
Base cost changed : 140 gold.

6. Dragoon 18th century
Base unit production speed increased to 38 sec


7. Mousketeer 17th century(all)
Built time reworked. That numbers are in-game values, for easier understanding added (seconds).

9. Sich Cossack (mercenary)
Built time reworked: from 1.56(sec) till 4.00(sec) now



with the appearance of new units, we will add them here, will fix(if required) or not
About rebalancing fire ratemousketeer 18th century(Prussia), wi didn't think yet, need to discuss with mates

_________________
NeXt>>>>>>>>>>>>>

http://www.youtube.com/watch?v=zqHfser_9_s - это я!
http://www.youtube.com/watch?v=o04Kqp6GyWM - а вот я и мой дружбан
 
View user's profileSend private messageICQ Number
Display posts from previous:      
Post new topicReply to topic


 Jump to:   



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group :: FI Theme :: All times are GMT